
Senest opdateret: 30. juni 2010
Titler skrevet med blå = Specielt gode bøger. Essentielle must-reads, som jeg mener, at enhver, der ønsker at begå sig i spilbranchen, bør læse.
Game design
- Gameplay and design (Kevin Oxland) *Læst*
- The Ultimate Guide to Video Game Writing and Design (Flint Dille)
- The Art of Game Design: A book of lenses (Jesse Schell) *Læst*
- Game Feel: A Game Designer's Guide to Virtual Sensation (Steve Swink) *Læst i*
- Rules of Play: Game Design Fundamentals (Katie Salen & Eric Zimmerman) *Kigget i*
- The Game Design Reader: A Rules of Play Anthology (Katie Salen & Eric Zimmerman) *Kigget i*
- Game Design for Teens (Les Pardew)
- The Video Game Theory Reader (Mark J. P)
- A Theory of Fun for Game Design (Ralph Koster) *Læst*
- Andrew Rollings and Ernest Adams on game design (Andrew Rollings)
- Patterns in Game Design (Game Development Series) (Staffan Bjork)
- Critical Play: Radical Game Design (Mary Flanagan Mary Flanagan)
- Inside Game Design (Iain Simons)
- Challenges for Game Designers (Brenda Brathwaite)
- David Perry on Game Design (David Perry)
- Game Development Essentials: Gameplay Mechanics (Troy Dunniway)
- Character development and storytelling for games (Lee Sheldon)
- Creating emotion in games: the craft and art of emotioneering (David Freeman)
Programmering
- Start på programmering (Greg Perry) *Kigget i*
- Game Programming for Teens (Maneesh Sethi)
- Unity Game Development Essentials (Will Goldstone)
- Beginning game development with python and pygame, from novice to professional (Will McGugan)
- Beginning C ++ Through Game Programming (Michael Dawson)
- C++ Grundbog Grundbog (Jesse Liberty)
Grafik
- How to cheat in 3ds max 2009, Get spectacular results fast (Michele Bousquet)
- Video Game Art (Nick Kelman)
- Understanding Comics: The Invisible Art (Scott McCloud)
Level design
- Level Design:Concept, Theory, and Practice (Rudolf Kremers) *Læst*
- Architecture: Form, Space, and Order (Francis D.K. Ching)
- Mastering Unreal Technology: v. 1: Introduction to Level Design with Unreal Engine 3: A Beginner's Guide to Level Design in Unreal Engine 3 (Jason Busby)
Psykologi
- The Design of Everyday Things (Donald Norman) *Læst*
- Beyond Boredom and Anxiety: Experiencing Flow in Work and Play (Mihaly Csikszentmihalyi) *Læst*
- Influence: Science and Practice (Robert B. Cialdini)
- Understanding digital games (Jason Rutter)
- Interaction design, Beyond human-computer interaction (Dr Jenny Preece)
- A Pattern Language: Towns, Buildings, Construction (Christopher Alexander)
- Persuasive Games: The Expressive Power of Videogames (Ian Bogost)
- Predictably Irrational: The Hidden Forces That Shape Our Decisions (Dan Ariely)
- How We Decide (Jonas Lehrer) *Læst*
Andre nyttige bøger
- Video Game Careers (David S.J. Hodgson) *Halvejs læst*
- Spillets verden (Bo Kampmann Walther) *Kigget i*
- The new drawing on the right side of the brain workbook : guided practice in the five basic skills of drawing (Betty Edwards)
- The Game Producer's Handbook (Dan Irish)
- Ignore Everybody: and 39 Other Keys to Creativity (Hugh MacLeod) *Læst*
- Making Ideas Happen: Overcoming the Obstacles Between Vision and Reality (Scott Belsky)
- Ludoliteracy: Defining, Understanding, and Supporting Games Education (José Zagal) *Læst*
- Power-Up: How Japanese Video Games Gave the World an Extra Life (Chris Kohler)
- Extra Lives: Why Video Games Matter (Tom Bissell) *Læst*
- Replay: The History of Video Games (Tristan Donovan)
