Bøger om spiludvikling

Nedenstående er en liste over en række bøger, som jeg er faldet over på min vej imod at blive spiludvikler. Jeg har langt fra læst dem alle, men har alligevel skrevet deres titler ned for en sikkerheds skyld. Man ved jo aldrig, om de kunne blive nyttige en dag.

Senest opdateret: 30. juni 2010
Titler skrevet med blå = Specielt gode bøger. Essentielle must-reads, som jeg mener, at enhver, der ønsker at begå sig i spilbranchen, bør læse.

Game design
  • Gameplay and design (Kevin Oxland) *Læst*
  • The Ultimate Guide to Video Game Writing and Design (Flint Dille)
  • The Art of Game Design: A book of lenses (Jesse Schell) *Læst*
  • Game Feel: A Game Designer's Guide to Virtual Sensation (Steve Swink) *Læst i*
  • Rules of Play: Game Design Fundamentals (Katie Salen & Eric Zimmerman) *Kigget i*
  • The Game Design Reader: A Rules of Play Anthology (Katie Salen & Eric Zimmerman) *Kigget i*
  • Game Design for Teens (Les Pardew)
  • The Video Game Theory Reader (Mark J. P)
  • A Theory of Fun for Game Design (Ralph Koster) *Læst*
  • Andrew Rollings and Ernest Adams on game design (Andrew Rollings)
  • Patterns in Game Design (Game Development Series) (Staffan Bjork)
  • Critical Play: Radical Game Design (Mary Flanagan Mary Flanagan)
  • Inside Game Design (Iain Simons)
  • Challenges for Game Designers (Brenda Brathwaite)
  • David Perry on Game Design (David Perry)
  • Game Development Essentials: Gameplay Mechanics (Troy Dunniway)
Storytelling
  • Character development and storytelling for games (Lee Sheldon)
  • Creating emotion in games: the craft and art of emotioneering (David Freeman)

Programmering
  • Start på programmering (Greg Perry) *Kigget i*
  • Game Programming for Teens (Maneesh Sethi)
  • Unity Game Development Essentials (Will Goldstone)
  • Beginning game development with python and pygame, from novice to professional (Will McGugan)
  • Beginning C ++ Through Game Programming (Michael Dawson) 
  • C++ Grundbog Grundbog (Jesse Liberty)

Grafik
  • How to cheat in 3ds max 2009, Get spectacular results fast (Michele Bousquet)
  • Video Game Art (Nick Kelman)
  • Understanding Comics: The Invisible Art (Scott McCloud)

    Level design
    • Level Design:Concept, Theory, and Practice (Rudolf Kremers) *Læst*
    • Architecture: Form, Space, and Order (Francis D.K. Ching)
    • Mastering Unreal Technology: v. 1: Introduction to Level Design with Unreal Engine 3: A Beginner's Guide to Level Design in Unreal Engine 3 (Jason Busby)

    Psykologi
    • The Design of Everyday Things (Donald Norman) *Læst*
    • Beyond Boredom and Anxiety: Experiencing Flow in Work and Play (Mihaly Csikszentmihalyi) *Læst*
    • Influence: Science and Practice (Robert B. Cialdini)
    • Understanding digital games (Jason Rutter)
    • Interaction design, Beyond human-computer interaction (Dr Jenny Preece)
    • A Pattern Language: Towns, Buildings, Construction (Christopher Alexander)
    • Persuasive Games: The Expressive Power of Videogames (Ian Bogost) 
    • Predictably Irrational: The Hidden Forces That Shape Our Decisions (Dan Ariely)
    • How We Decide (Jonas Lehrer) *Læst*

    Andre nyttige bøger
    • Video Game Careers (David S.J. Hodgson) *Halvejs læst*
    • Spillets verden (Bo Kampmann Walther) *Kigget i*
    • The new drawing on the right side of the brain workbook : guided practice in the five basic skills of drawing (Betty Edwards)
    • The Game Producer's Handbook (Dan Irish)
    • Ignore Everybody: and 39 Other Keys to Creativity (Hugh MacLeod) *Læst*
    • Making Ideas Happen: Overcoming the Obstacles Between Vision and Reality (Scott Belsky)
    • Ludoliteracy: Defining, Understanding, and Supporting Games  Education (José Zagal) *Læst* 
    • Power-Up: How Japanese Video Games Gave the World an Extra Life (Chris Kohler) 
    • Extra Lives: Why Video Games Matter (Tom Bissell) *Læst*
    • Replay: The History of Video Games (Tristan Donovan)