Mit CV

Read my full CV here: GustavDahl.net/cv-experience

Game related work

August 2012-?: Member of AAU Gameshow
AAU Gameshow is an organization of students from Aalborg University that goes to schools and promotes game development via live shows, workshops and various events.

October 2011: Playtester for Kiloo Games regarding their iOS game Bullet Time
I helped with various bug fixes and came with suggestions of how to improve some of the gameplay.

October 2011: Playtester for Exit Strategy Entertainment regarding their game Planet Buster
I helped a friend refining the usability of their casual Match-3 puzzle game.

July 2011: Playtester for Based on Experience regarding their game Gadevalgkampen for Venstres Ungdom
A friend of mine asked if I wanted to playtest their upcoming Unity game – a political tower defence title – which I gladly agreed to. The purpose of the test was to find usability issues in elements such as the interface and tutorial, and to see how the individual units interrelate with each others. I suggested various gameplay related changes that would make the game more streamlined and accessible, and most important of all: more fun.

June 2011: Playtester for ClearCut Games regarding their iOS title Cado
I helped a group of students with their first iOS game, Cado, by testing it for bugs and difficulty tweaks, as well as giving them ideas about features that would improve and vary the game experience.

April 2011: Future Calling – social marketing for the movie My Avatar And Me
During my folk high school education at Vallekilde Game Academy, we had a two-week course about a movie based on the social game Second Life. Our goal was to spread the word about My Avatar And Me by using various social networks such as Facebook, Twitter and the blogosphere. Having a good grasp on these services already, my group and I managed to gather a lot of buzz up to the movie’s release (which could be watched offline as well as online in the Second Life universe).

January 2011: Playtester for Kiloo Games regarding their DSiWare title Zoonies – Escape from Makatu
I played through the whole game and found various bugs, glitches and minor difficulty issues. I came with suggestions for changes to the puzzles and some few usability issues.

November 26 2010: Wrote small article in the Danish newspaper Århus Stiftstidende about game jams
In a collaboration with the local library Århus Hovedbibliotek I wrote an article about game jams in Denmark.

October 2010: Playtester for Press Play regarding their iPhone title Explosive Love
I helped a friend of mine by playing his Unity-based game for the iPhone. I came with various suggestions about the pacing and difficulty of the game, as well as some minor gameplay tweaks.

June 28-30 2010: Hosted a game workshop at Århus Hovedbibliotek in association with Projekt Aktiv Sommerferie
Together with another member of Unge Spiludviklere I held a small game development workshop for children (aged 8-15) at the local library. We introduced them to the programming tool Scratch and taught them the basic principles of game design. Even though none of them had any previous experience with making games, all of them managed to make some small-working games during the three-days workshop.

2010-?: Member and co-founder of Spilministeriet (The Game Department)
Spilministeriet is an organisation with the goal of getting more games into the Danish culture scene. Our main goal is to get more game events to Jutland, since almost everything today is held in Copenhagen.

2010-?: Member of Dansk Spilråd (Danish Game Counsil)
Dansk Spilråd is an impartial organisation that seeks to promote the understanding of games in Denmark. We host various events, lectures and workshops to strengthen and increase the general knowledge about games. Our goal is to promote a better understanding of games and game culture.

2009-?: Member of Unge Spiludviklere (Young Game Developers)
Unge Spiludviklere is a Danish association that wants to enforce the knowledge about and the passion for game developing in Denmark. We travel around and host workshops where we teach young people how to make computer games.

October 2009: Playtester for Press Play regarding their WiiWare title Max & the Magic Marker
Press Play is a small gaming studio located in Copenhagen. This was their first game. Late in the project I was invited to playtest it mainly for the purpose of game balancing and tweaking. I played throuh the whole game and came with various suggestions of how make the game more userfriendly.

2009: Writer and podcast manager at N-Gamez
N-Gamez is Danish Nintendo community site. I started writing a lot of news articles, but soon I found that I wanted to do something different. Together with some friends I started a podcast called “N-Gamez Ncast”, which lasted for 10 episodes. Here we talked about everything regarding the gaming world with a special focus on Nintendo’s games.

2008-2009: Participated at the summer camp Game Development Camp held by UNF (Ungdommens Naturvidenskabelige Forening
GDC is a Danish camp where high school students spent a week of their summer holiday developing computer games. Here I made the Blender games Gravity and .jump. A lot of developers from the industry participated, for instance Ron Carmel of 2D Boy (World of Goo) and Karl Magnus Troedsson from EA DICE (Battlefield), to share their knowledge and experience.

2007-2008: Writer at Gamers-Globe
I wrote 31 game reviews for this Danish gaming website. You can find them on Play:Right.

2004-2007: Writer at NintenDome
I was mainly a news writer for this Danish Nintendo fansite, where I posted news about the Nintendo world and gaming in general. I also wrote some reviews and articles about various games.

Online beta tester for a wide range of games
I have beta tested numerous online games: Seed, Battlefield 2142, The Lord of The Rings Online, Call of Duty 4: Modern Warfare, Battlefield Heroes, Call of Duty: World at War, Lego Universe, Battlefield Play4Free, Uncharted 3: Drake’s Deception, Assassin’s Creed Revelations, Battlefield 3, Gunpoint, Code Hero, SpyParty.

Education

(ongoing) 2011-2014: Medialogy B.Sc. at Aalborg University
“The Medialogy education is based on the studies of human and computer relations, audio-visual effects, the human perception, immersive computer systems and new interfaces. During the span of the education the students are given a strong technical foundation, both in theory and in practice.”

February-June 2011: Game Academy at Vallekilde Højskole (folk high school)
Game Academy is the world’s first folk high school education solely focussing on games. It’s a three-months course teaching about almost every aspect of the game industry. Our headmaster Thomas Vigild invited a large group of different people from the industry to talk about and share their inside experiences. Ranging from subjects such as game design, audio design and game development, to storytelling, analysis and board games, I learned a lot about the inner workings of the videogame industry. We also held a game jam, Exile, where I developed Suction Co-Op with two other students. I also kept a blog while I was on the education, which you can read here (Danish): Gustav Dahl @ Vallekilde Game Academy 2011.

2007-2010: Studentereksamen at Århus Statsgymnasium (STX)
The Danish Gymnasium is similar to a high school and is a fundamental three-year education. You have subjects on three different levels, where A is the highest, B is medium and C is only a half year of study. My study line was English A, Spanish A, Film Science B, Social Science B, Mathematics B and Biology B. My ending average grade: 9,7 (by the Danish grading scale – can be compared to a B on the ECTS scale).